Catbug has the right attitude.
Last month, after ArenaNet let me go, I examined my priorities and found “get back to work” at the top. Accordingly, I put out the call, and the response from friends and peers was overwhelming. The messages of commiseration, support, and assistance were heartening, and replying to them was an emotional task. Again, I thank everyone for their part in helping me through a time of change.
Additionally, I want to show appreciation for the various references, recruiters, and interviewers who opened up a pocket of possibilities in a slim and overcrowded local market for game designers. Getting a real chance at some of those positions was encouraging. Every time an application would warrant even a call back, I was appreciative. As these things sometimes go, one of the applications warrants more highlighting than the others.
On Monday, I started my new job as a game designer at Disney Interactive (formerly Playdom). They won me over during the interview process, and I’m excited about working with an experienced, dedicated crew who will no doubt have hundreds of new tricks to teach me. I look forward to telling you what we’re working on.
Ironmaus joins the House of Mouse. Perhaps it was inevitable, but it’s also a relief. I’m happy to get back to the business of making games (in part to support my off-hours habit of making games). Once again, everything is okay.