Remote Haus of Maus

Let's try this blogging thing again.


Query  
Reblogged from beatonna
beatonna:

Here is a sketch comic I made called Ducks, in five parts.
Part One
Part Two
Part Three
Part Four
Part Five
Ducks is about part of my time working at a mining site in Fort McMurray, the events are from 2008.  It is a complicated place, it is not the same for all, and these are only my own experiences there.  It is a sketch because I want to test how I would tell these stories, and how I feel about sharing them.  A larger work gets talked about from time to time.  It is not a place I could describe in one or two stories.  Ducks is about a lot of things, and among these, it is about environmental destruction in an environment that includes humans.  Thank you for taking the time to read it.
-Kate

The most human comic I’ve read in months.

beatonna:

Here is a sketch comic I made called Ducks, in five parts.

Part One

Part Two

Part Three

Part Four

Part Five

Ducks is about part of my time working at a mining site in Fort McMurray, the events are from 2008.  It is a complicated place, it is not the same for all, and these are only my own experiences there.  It is a sketch because I want to test how I would tell these stories, and how I feel about sharing them.  A larger work gets talked about from time to time.  It is not a place I could describe in one or two stories.  Ducks is about a lot of things, and among these, it is about environmental destruction in an environment that includes humans.  Thank you for taking the time to read it.

-Kate

The most human comic I’ve read in months.

I took a few days to process, play games, and eat ice cream before posting this, but the time has come to announce a little change. On Tuesday, following the conclusion of my work on a prototype project (that I cannot discuss), I was laid off from ArenaNet. It came as a little shock, but my goal is to spend less time being sad and surprised, instead devoting myself to moving forward.
It’s difficult to put into words how much I will miss the coworkers I’ve had over the last four and a half years. Throughout every discipline and every team, ArenaNet is tightly packed with some of the most talented and friendly people I’ve met in this industry. Whether they patted me on my little rookie head before leaving for their own big dreams, fought side-by-side to release Guild Wars 2, helped set Guild Wars on an automated pedestal that can stand for years to come, or joined the juggernaut mere months before my exit, I count many of these people as my friends, peers, and inspirations.
But it’s apparently time to find another game studio that can make use of my many hats. There are other stories to tell, other systems to devise, and other songs to write. I don’t know where I’m headed yet, so I certainly welcome any hot tips, offers, and recommendations. While I wasn’t quite ready to leave, I am certainly ready to embrace what’s next.

I took a few days to process, play games, and eat ice cream before posting this, but the time has come to announce a little change. On Tuesday, following the conclusion of my work on a prototype project (that I cannot discuss), I was laid off from ArenaNet. It came as a little shock, but my goal is to spend less time being sad and surprised, instead devoting myself to moving forward.

It’s difficult to put into words how much I will miss the coworkers I’ve had over the last four and a half years. Throughout every discipline and every team, ArenaNet is tightly packed with some of the most talented and friendly people I’ve met in this industry. Whether they patted me on my little rookie head before leaving for their own big dreams, fought side-by-side to release Guild Wars 2, helped set Guild Wars on an automated pedestal that can stand for years to come, or joined the juggernaut mere months before my exit, I count many of these people as my friends, peers, and inspirations.

But it’s apparently time to find another game studio that can make use of my many hats. There are other stories to tell, other systems to devise, and other songs to write. I don’t know where I’m headed yet, so I certainly welcome any hot tips, offers, and recommendations. While I wasn’t quite ready to leave, I am certainly ready to embrace what’s next.

Reblogged from calamityjon

ironmaus asked: As humankind has nurtured tech—and found nothing we won't try yet—which (and why) should we fear more, MODOK's mind or Skynet?

calamityjon:

OH NO MATTHEW WHAT DID YOU DO?

I held a screening of the live-action Space Battleship Yamato remake at work tonight and it was much better than I expected. Melodramatic? Sure. Oddly paced? Yeah, but it’s condensing a 26-episode anime series into two hours. Steven Tyler love song at the end? Okay, I didn’t see that coming.
But the best part had to be the cat. Dr. Sado’s cat is just blithely unaware of all the heightened human emotions. During a sorrowful moment, when everyone is saluting, this cat is like, “I’m playing with your hand, human!” Forget sending a space battleship on a one year mission to give the people of a dying Earth hope, just give them all cats!

I held a screening of the live-action Space Battleship Yamato remake at work tonight and it was much better than I expected. Melodramatic? Sure. Oddly paced? Yeah, but it’s condensing a 26-episode anime series into two hours. Steven Tyler love song at the end? Okay, I didn’t see that coming.

But the best part had to be the cat. Dr. Sado’s cat is just blithely unaware of all the heightened human emotions. During a sorrowful moment, when everyone is saluting, this cat is like, “I’m playing with your hand, human!” Forget sending a space battleship on a one year mission to give the people of a dying Earth hope, just give them all cats!

Drive Prompt: The Invisible Man

On Friday, I tried writing an impromptu joke in the car. I gave myself a random topic: the Invisible Man. Maybe it was the distraction of driving or I’m way out of practice, but this is the best I came up with:

Q) Why did Santa put the Invisible Man on “The naughty list”?
A) He couldn’t see the good in him.

I can’t promise to do anything better than a pun on a Popsicle stick, but give me another prompt and I’ll try to do better next time I’m in the car.

Reblogged from cynixy

cynixy:

(art by Adobewan http://adobewan.deviantart.com/art/Wonder-Woman-158097591)

Gail Simone discusses Wonder Woman. https://twitter.com/GailSimone

This is why we need women writers and creators. This is why I’m so desperate to get more women into creative roles in the games industry. There are some experiences that women simply have greater insight into than men do. Of course men can write female characters—and some do it very well. And of course some women don’t understand characters like Wonder Woman at all. But women know the pressures unique to being female in our society, and they know authentic reactions to those pressures. They can look at a man-hating Wonder Woman and recognize that it feels contrived. They understand that feminism isn’t who you are, it’s a way of reacting to the unfairness of the world.

Playtesting is better when your team has a theme.

PAX Progression

Tomorrow, I’ll be speaking at PAX Dev. Two days later, I’ll be on a panel at PAX Prime.

In 2004, I attended the first PAX in Meydenbauer Center. I wasn’t in the games industry then; if I remember correctly, I was a banker in a call center. But I was a gamer who wanted to experience a gathering of the like. I waited my turn and played Halo 2. I got in a game of Guillotine with some strangers while we all waited in line for the concert. I saw the Minibosses. And I went home sure that this was my community.

The next year, I signed on as an Enforcer, a role I was proud to hold till 2011, when work demands at ArenaNet took me away. Manning a booth at PAX was different than volunteering, but it was still a connection. I don’t think I’d be happy if I wasn’t doing some small part to put on PAX. Last year, when ArenaNet didn’t have a booth and I was too late to sign up for Enforcer duty, I worked for a day in the Ska Studios booth, showing people the joys of Charlie Murder (now available on Xbox 360).

This year, I’m speaking, and it feels…awesome. I won’t deny the extrovert’s delight at being onstage, but there’s something else. When I was a kid playing Moon Patrol on my Apple IIC, making games meant copying Basic programs out of 3-2-1 Contact magazine. When Curtis and I came up with an idea for how to improve Final Fantasy by adding sports, it wasn’t more than a fun thought experiment (with rad doodles).Even that first year of PAX, I didn’t wander through the exhibition hall thinking, “One day, I’ll make these.” There’s a satisfaction that comes from fulfilling a dream, but there’s a different kind of excitement that comes with achieving something you never dared to dream.

I get to design games for a living and that’s obscenely lucky. That I can also enter into conversations about the industry’s direction and help put on a great show for the fans of those games, well, that’s a no-brainer. You don’t get lucky and keep it to yourself; this isn’t that kind of community.

Reblogged from explodingactresses
This movie I would watch.

This movie I would watch.